Case Study · Sports & Entertainment

A Multi-Franchise Sports Organisation, and up to $1.7M in Recoverable Value

A major Canadian sports and entertainment organisation runs multiple professional franchises and pays a card network cost on every dollar its venues process. CredX showed its leadership what an embedded value platform with fan-facing branded credit returns across the whole portfolio, without replacing a single system.

Embedded Value Platform & fan-facing branded credit · All figures are directional estimates from publicly available data

A hockey player's skates cutting into the ice and spraying snow, with the puck just ahead

The cost across the franchise group.

$735K – $1.72Min system-wide card network fees across the franchise group each year
$524K – $1.20Mestimated annual saving in transaction costs at 85% fan adoption

On an estimated $49M to $66M in annual gross payment volume, at 1.5% to 2.6%.

The organisation pays between 1.5% and 2.6% on every dollar processed through its venues, across an estimated $49M to $66M in annual gross payment volume. That cost leaves before a single operating expense is counted.

CredX sits alongside the existing venue infrastructure. Nothing is replaced and no point-of-sale system is touched. Fans onboard through a QR process that takes under 20 seconds, and when they pay through the CredX embedded value layer, the card network cost that would have left the venue stays with the organisation. The saving is immediate, and it grows with every fan who adopts it.

Fee exposure and estimated saving, by franchise
FranchiseHome eventsAnnual fee exposureEst. annual saving
Flagship franchise41$450K – $988K$382K – $840K
Second franchise9$81K – $221K$69K – $188K
Development franchisesThree franchises, combined81$85K – $202K$72K – $172K
Portfolio total131$616K – $1.41M$524K – $1.20M

Saving estimates at 85% fan adoption. System-wide fee exposure on all $49M to $66M of venue volume: $735K to $1.72M. All figures are directional estimates based on publicly available venue volume data.

20 seconds. No new hardware. No disruption.

The first concern any major venue operator raises is integration: point-of-sale systems, inventory and payment infrastructure carry years of configuration and long contracts. In a live session with the organisation's business development and partnership leadership, CredX showed three capabilities that answer it directly. Nothing gets replaced, there is no back-end migration and operations staff need no retraining.

QR onboarding in under 20 seconds
A fan scans a QR code at any touchpoint in the venue (concessions, merchandise, ticketing, parking) and is enrolled in the branded fan credit experience in one session. No app download, no separate sign-up and no friction at the point of sale.
Lower cost on every fan who adopts
Each fan who pays through the CredX embedded value layer takes that transaction off the card networks, and the organisation keeps what would have left the venue on that tap. The estimates above assume up to 85% of fans adopting it.
A branded fan credit experience
It sits on top of what already exists. Fans see the organisation's brand at every touchpoint while CredX runs in the background, the member relationship and the brand equity stay with the organisation, and the organisation gets access to fan insight.
Ice hockey players driving toward the net while the goalie drops to block, seen from inside the goal

Available credit changes every transaction.

15,000 – 20,000transactions on a single game night
3 hoursthe spending window a hockey fan is inside

The dynamic that drives conversion in retail, hospitality and golf clubs applies in sports venues too, with one difference: a hockey fan's spending window is three hours, and a decision that does not convert inside it cannot be recovered later.

When a fan arrives with a pre-approved branded credit facility already active, the $180 jersey, the upgraded seats and the post-game dinner convert instead of being put off. Across a five-month season, higher conversion and larger transactions compound: a 20% lift in per-fan spend across 41 home dates, at an average transaction of $45, adds more to the organisation's annual revenue than a new sponsorship category.

Embedded credit benchmarks
BenchmarkDirectional figure
Uplift321%
Greater spend when fans return76%
Revenue lift on premium upsells2–4×

The 321% and 76% figures are PayPal benchmark data, not CredX results, shown for illustrative comparison in a similar embedded payment ecosystem.

The organisation's brand. CredX infrastructure.

The whole platform runs under the organisation's brand, or any name the group chooses. The technology, compliance and credit infrastructure are CredX's; the fan relationship and the brand equity belong to the organisation.

Branded fan revolving credit
A digital revolving credit facility under the organisation's name, available at every touchpoint: concessions, merchandise, ticketing, premium experiences, parking and event entry. It lives in the fan's digital wallet next to their other payment methods, and no physical card is issued. To the fan it is a team benefit; the CredX name never appears, and approval, servicing and compliance run behind it.
Fan value-back participation
Fans who opt in, with explicit consent, take part in a value-back programme funded by the transaction data they generate. For the first time a share of the value their spending creates comes back to them, as spendable credit that lowers the cost of attending games, buying merchandise and other recurring fan expenses.

Not a points programme.

Points wear down the margin without recovering it. This works the other way: transaction value that would have leaked to the card networks is kept inside the organisation's own ecosystem, where it becomes reusable capital. It can fund the programme, subsidise future fan offers or go straight to the bottom line.

The fan sees one slice of it returned as credit, and the organisation keeps the rest, permanently. Both sides compound with every transaction.

Interest rate: 11% per annum, competitive with prime-linked personal credit.

Fans in blue jerseys queuing at an arena concession stand on game night, a woman and her teenage son at the front, seen from behind the counter
A fan in a blue jersey pointing his phone at the QR code on a concession payment terminal, a hot dog and fries on the counter

The data the organisation has never had.

Every transaction through CredX across the franchise group produces structured data: what was bought, at which venue, at what point in the game, by which fan segment. It comes back to the organisation as readable intelligence, not raw numbers.

Across more than 131 home events a year, that answers questions the organisation could not see before: which concession locations peak in the second period, which fan segments drive merchandise volume, where spend drops after the third period, and which events produce the highest spend per fan.

The fan consents to its use, takes part in the value it generates and controls whether they participate. It is a consent-based ecosystem where the fan knows what their data is doing and receives real value when they share it.

SOC 2 and designed to align with PIPEDA.

Franchise by franchise, stream by stream.

The tables below break the value into three streams. Streams 2 and 3 are separate from the transaction fee savings and sit on top of them: every dollar in them is incremental. Conservative figures assume moderate fan adoption; upside reflects strong in-season engagement.

Stream 1 · Transaction processing savings
FranchiseConservativeUpside
Flagship franchise$382K$840K
Second franchise$69K$188K
Development franchises$72K$172K
Stream 1 total$524K$1.20M

The CredX flat rate against current variable processing costs at 85% fan adoption, estimated from public venue volume data.

Stream 2 · QR hardware & settlement saving
FranchiseConservativeUpside
Flagship franchise$83K$148K
Second franchise$15K$42K
Development franchises$12K$40K
Stream 2 subtotal$110K$230K

Lower hardware and settlement costs from routing fan spend through the CredX QR flow instead of card-present terminals. Above the transaction savings.

Stream 3 · Fan spending intelligence
FranchiseConservativeUpside
Flagship franchise$60K$120K
Second franchise$9K$18K
Development franchises$8K$16K
New arena (projected)$54K$108K
Stream 3 subtotal$131K$262K

Aggregate transaction visibility returned to the organisation: which fan segments spend more, where spend per fan peaks and drops, and which events drive the strongest merchandise sales. Above the transaction savings.

Combined portfolio value, full franchise group
Revenue componentConservativeUpside
Transaction fee savings (Stream 1)$524K$1.20M
QR hardware & settlement saving (Stream 2)$110K$230K
Fan spending intelligence (Stream 3)$131K$262K
Combined portfolio value$765K$1.69M

Franchise group, plus projected venue growth. All estimates based on publicly available data.

What the demo showed.

The session drew a response common among major sports and entertainment operators: the concept is compelling, the numbers are real, and the concern is operational. A point-of-sale system already paid for, a migration already under way, another technology project the current cycle cannot absorb.

CredX answered that in the demo. The embedded value layer does not compete with existing infrastructure, needs no migration window and no parallel implementation. It is an overlay, and existing systems stay exactly as they are.

The organisation's major new venue gives it a natural window for a full-scale implementation. The junior franchises in the same group, though, run on simpler infrastructure with shorter decision cycles, and are available as a pilot today. One season at one junior property produces a clean data set, a validated cost-reduction figure, and a case for the major venue built on the organisation's own numbers rather than estimates.

One property. One season. Zero disruption to how that property already operates.

Fans in blue jerseys and winter jackets walking across a snowy plaza toward a glowing arena at dusk

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